Objective 2: Systems Design & Development
Design, develop and implement the architecture and infrastructure needed to support a complete game project.
NetworkEventHandler.cs - Handles Photon event callbacks for main menu. Also links current connection status to the login/logout sequence.
I designed and developed the turn-based combat system as well as the backend architecture for items, abilities, and equipment.
CombatInstance.cs - Built for SuperQuest, this script handles the turn order and "initiative" calculations that determine which character go first.